![]() ![]() When the power is low the flickering makes it near impossible to continue. Those that stayed found a game full of optimism for the future. The shame is many people abandoned the machine without getting as far as Time Bandit when Dragon Data went bust. The text adventure element was not on the 6809 versions, and the game really does not need it. ![]() Unusually the game looks as good in the green mode as in the black and white mode (which is artifacted into colour on the US Dragons and Co-Co). The gameplay is nearly perfect, and considering how frenetic the game is there is still a fair chunk of strategy is required. Time Bandit was just a game that was massive by any 1980's standards. The 6809 machines were actually really good machine for squeezing value out of- a famous example of this is the version of Jet Set Willy for the Dragon 32 which was fifteen screens larger than the Spectrum version at 48k. Although many of the screens are just inverted versions of others, it is still pretty huge even when you take this into account. Game wise it is a very big enterprise by any standards. The graphics are a decent example of what the 6809 machines were capable of achieving, and the sound had a lovely new effect I have not seen on any game previous- a sort of satisfying squelching that made a big change from the usual explosions and much better than that available on many contemporary machines. They actually wanted the good stuff with graphics that if not quite matching those on the C64 or Spectrum were at least in the same league. No semi graphics, no mediocre text adventures. Released just after another smash Trs-80 convert "Cashman", this was one of those high profile Microdeal games that signified that they were no longer interested in converting any old 8 or 16 k TRS-80 co co game. This game represented the beginning of a glorious time in the 6809 machine world. Gaming veterans will discover a score of elements of and allusions to arcade classics, such as Tutankham, Pac-Man, Centipede, Bomberman, and others. However, the parser is crude at best you'll have to know exactly what to do, or else you will trigger no reaction. For example, you've got to explore and repair the damaged spaceship Excalibur. Due to this strange mixture, you will occasionally bump into persons or computer consoles with which interaction is possible. Interestingly, Time Bandit tries to spice up the fast arcade action with text adventure scenes. After completing a level, you return to the world map, where you may freely choose the next challenge (nice) and save your game (very nice). Although theoretically each location consists of 16 sub-levels, these are merely the basic layout flipped or mirrored, some items redistributed and the monster speed increased. You've got to dodge these or blast them with your weapon, while collecting keys, opening doors and searching for the exit. Your bandit visits 16 different worlds throughout time to grab as much loot as possible and, in the long run, do some universe-saving stuff as well.Įach of the 16 locations - featuring such varied places like a medieval arena, a bomb factory, a wrecked spaceship and a ghost town - is basically a labyrinth filled with treasure and - you guessed it - monsters. Having nothing to do with the Terry Gilliam movie Time Bandits, this game utilises the time-travel theme for a fast-paced preview of the concept getting famous with Gauntlet two years later. Time Bandit is a Gauntlet-style arcade game with text adventure elements. ![]()
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